ok so this is a come back of my previous made deck. have gone through some changes since then and a new potential idea which i wanna share but first lets get to the card components
monsters:
x2
magical exemplarx2
night's end sorcererx2
breaker the magical warriorx2
crusader of endymionx1
chaos sorcererx2
kycoo the ghost destroyerx1
jinzox2
dark resonatorx2
mystic tomatox1
morphing jartotal
monsters: 17
Spells:
x2
instant fusionx2
magical dimensionx1
heavy stormx2
book of moonx1
brain controlx1
burden of the mightyx1
secret village of the spellcastersx1
swords of revealing lighttotal
spells: 11
traps:
x2
magician's circlex2
black horn of heavenx1
mirror forcex1
call of the hauntedx1
royal decreex1
solemn judgmentx1
magic drainx1
dimensional prisonx1
torrential tributex1
mirror walltotal
traps: 12
----------------------SIDE DECK------------------------------
x2
terraformingx1
secret village of the spellcastersx1
Magical citadel of endymionx1 breaker of the magical
warriorx2
injection fairy lilyx2 flamevell magician
x1
summoner monkx1
royal decreex2
chain disappearancex2
bottomless trap hole-----------------------
fusion deck--------------------------
x2
arcanite magicianx2
tempest magicianx1
black rose dragonx1
brionac dragon of the ice barrierx1
goyo guardianx1
explosive magicianx1
stardust dragonx1
thought ruler archfiend--------------------------Strategy(s)------------------------
ok this is strategy 1, as i call it (deck 1). It uses the cards listed in
monster,
spell and
trap section without taking into account the side deck.
So this part of the deck makes the
monsters work as a team, they depend on each other. So they got to stay alive or have a way to revive or come back, for that i keep exemplar; specially for the famous exemplar + night's end
synchro combo. but anyways, the main point of this deck is to
overwhelm the opponent with the
effects of the
spellcasters and
synchro summons.
Traps and magic majorly support.
While this deck doesn't run MST, i don't worry about it, it runs breaker. His a walking MST and the best part about breaker is his tag partner aka
crusader of endymion. Crusader's
effect (after being
gemini summoned) enables him to place a
counter on a card that can hold
counters once per turn and grants him a +600 ATK bonus until the end phase, so he becomes a 2500 atk beater. Now i know what you all are thinking, the combo takes about 3 turns to bring together and can be easily broken. But my friend's thats where the support cards come in, first up in the list is (and the most crucial of all)
magician's circle. This card can make it all happen, whether u have breaker or crusader on the
field you can special summon the tag partner and go for the combo. Obviously for this to work you have to reserve your summon, see you got breaker or crusader already on the
field, if u got crusader go
gemini summon him then use magicians circle to bring breaker and break down some
traps and
spells. Other support cards that can make this combo happen are
magical dimension,
call of the haunted or even exemplar herself provided shes got 4
counters on her.
Now going back to the main strategy, the point is to get out a combo one at a time. If there were cards to speed up the deck you could run 2 combos at a times but that ain't happening just yet. Reason to that is because 1) there ain't no level 3
DARK attribute tunner
spellcaster with 1500 ATK or less, 2) There isn't any
spellcaster card aside
Sorcerer of Dark Magic that can negate
traps (thats y i run
jinzo) If there was then the deck would speed up alot with
magical dimension. The only draw engine card this deck has is
morphing jar, with a little combo added in which consist of
morphing jar +
book of moon.
This deck doesn't have to worry about bothersome
stardust dragon,
magical dimension eats that guy for breakfast and even if you don't got
magical dimension ready or lack a
spellcaster in ur hand, good old kycoo or new born night's end can help you get rid of stardust. HEY ! they can even get rid of stardust's assault mode. Now how that works ? its simple, get stardust's butt in the grave. This deck carries alot of destructive cards that can aid in sending stardust to the grave, once his there special summon night's end or inflict dmg with kycoo to win the battle vs stardust !
Kycoo and night's end usefullness does not end there, they can mess with the grave in general therefore affecting every deck because every deck depends on the grave at some level. Be it for removing cards to special summon cards like
chaos sorcerer,
dark armed dragon (DaD, stupid abbreviation in my opinion),
the dark creator,
dark simorgh and all those powerful cards. Kycoo throws u an extra bonus by sealing off the graves from your opponent, meaning he can't remove from your graveyard or his (vayu = screwed).
Now moving onto the
synchro part of the deck. The cards that make this happen fast are
instant fusion,
magician's circle,
call of the haunted,
magical exemplar but most important
mystic tomato. This mutated
plant is just awesome, serves as a good shield and once destroyed by battle it lets you special summon a
DARK attribute
monster with 1500 ATK or less which gives you fast and easy access to this deck's
tuners,
night's end sorcerer and
dark resonator (
mystic tomato +
night's end sorcerer = easy
effect activation for night's end).
Now sometimes these
tuners will be out there on their own, while night's end doesnt stand much of a chance...
dark resonator does... for a while. This
tuner's
effect is amazing for survival. It won't be destroyed by battle once ! It's perfect for a turn stall of a 2 attack block card, though the second attack would mean
dark resonator's death. Like i said before, night's end might not stand much of a chance but its not like it matters. Just by being in the grave this little guy poses a threat to the enemy, as soon as exemplar comes out and you activate a spellcard... BOOM its showtime !
A card that really helps these 2
tuners out when out on their on is
instant fusion. It instantly provides
tuning material for these deck's 2
synchro stars,
arcanite magician and
tempest magician. All just for the cheap price of 1000 life points! Of course there are more
synchros in this deck and more
synchro material.
Musician king and kamionwizard + dragonness the wicked knight are the tag partner's for the
tuners. The deck runs on
synchros whos level range from 6 to 7 and if the occasion calls for it... a level 8
synchro (stardust).
The only problem i see with the level limit for
synchro is that... yeah i need stronger
synchros. But the current ones listed are strong enough with their
effects alone, what i see this deck lacking (overall) is beatstick power. The strongest cards being
jinzo (2400 atk)
chaos sorcerer (2300) and strongest yet when the
effect is used...
crusader of endymion (2500 atk till end phase). This is counted without the
synchros. I think a 2800 beater or 3000 atk beater would be nice. But no
synchro like that for me except
red dragon archfiend and his too risky.
As a last statement for this strategy, the
traps provide useful support and
counters.
Mirror wall being a perfect substitute for the
spell card
Shrink (hint to all
shrink users) This
trap can be activated during dmg step, that should be hint enough for everyone to know what it can do and how it can not be stopped.
torrential tribute, good old school
field mess up; it also provides aid in getting rid of stardust to enable kycoo and night's end to get rid of him.
Magic drain, not much to say. The only card that protects against magics ur opponent may use. The good points of this card are it will either negate a
spell your opponent uses or it will eat at ur opponents hand by making them discard another magic to allow the first one to not be negated; a 2 for 1 trade.
------------------------------strategy 2--------------------------------------
this strategy uses the Side deck cards which are the following:
x2
injection fairy lily, x2 flamevell magician, x1
summoner monk, x1 breaker, x1
secret village of the spellcasters, x2
terraforming, x1
royal decreeThe following cards are taken out in place for the above cards:
jinzo, x2
mystic tomato, x2
dark resonator,
morphing jar,
magic drain,
dimensional prison,
torrential tribute,
mirror wall.
Moving onto this section of the deck, once the above cards are sided in, the deck's main strategy is to lock the
spells and
traps of the opponent. Its all about that. Running 2
royal decrees and
spellcaster villages instead of 1. This deck strategy came about from friend's suggestions. The strategy of deck 1 (side deck not included) could also make the lockdown possible but at an extremely low rate. Friends would always say get another village and add
terraforming, its gonna hurt ur opponent so bad. So here it is, i decided to give it a shot.
So as you know the main point is to get secret village and
royal decree out fast. Secret village having a higher rate of activation than
royal decree. This time the deck does not have
mystic tomato in its place to have access to the
tuners. Now we have flamevell magician and
injection fairy lily (the only card that will enable you to bring out
arcanite magician...bad)
In this theme,
arcanite magician and other level 6's
synchros are hard to get a hold of all because of flamevell's pestering level of 4. But it also comes with its pros ! Decide which strategy u want the deck to run and adjust the
fusion deck accordingly. For this lockdown themed deck, stardust and
mist wurm will prove most useful.
Mist wurm clearing pestering cards, stardust providing protection for the
spellcasters,
royal decree and the secret village.
While
synchro-ing for a level 6 is still possible, it does not have a high rate as in deck 1, still possible though. But access to night's end is lost and only available through
magician's circle. To compensate for the fact
mystic tomato is gone, severing a link between u and the
tuners, we have
summoner monk. Thank god this monk is a
spellcaster, we have easy acess to him through
magician's circle and in return (by having the monk on ur side) he provides u easy acess to flamevell magician or breaker's tag partner
crusader of endymion; or viceversa.
Summoner monk also provides you access to the other level 4
spellcasters which play an important role in their own combos like
magical exemplar or kycoo.
Remember i said deck 1 needed powerful beatsticks?? Guess whos making a come back from ages of not being seeing in decks !
injection fairy lily ! by paying 2000 life points her ATK raises up to 3400 ATK ! the advantage of this is that it happens in the dmg step, meaning you opponent can't activate
traps or
spells to stop the attack or destroy or even remove
injection fairy lily. The down say is the price you pay, 2000 life points and lily only retains her high ATK until the end of that dmg step. The only advantage i see to this card is that it can get rid of strong
monsters that can be a threat to this deck like
dark simorgh,
Gladiator Beast Gyzarus,
gladiator beast heraklinos,
stardust dragon and his assault mode
counter part,
red dragon archfiend and many more strong
effect monsters that tend to have atk of 2600+.
The
fusion deck for this deck would be as follows:
x2
arcanite magicianx2
tempest magicianx2
stardust dragonx1
thought ruler archfiendx1 brionac
x1
black rose dragonx2
musician kingx2 kamion wizard
x2
mist wurmwhat this deck has in lockdown speed it lacks in defence and support cards. The
spellcasters are left almost wide open for atks and the only magic that can permanently help with that is
burden of the mighty.
Chain disappearance would act as a replacement for
black horn of heaven vs drog decks and other decks which relies on low atk
monsters for their strategy.
I really want this deck to evolve and improve more and even do well in national and regional tournaments so im begging to know your opinion on the deck's structure thus far. I need feed back on the strategies for each deck and what cards would u recommend to improve or speed up the deck further. Any help is really appreciated, thank you.
ps: I pray to god to see the day where a level 3
DARK attribute,
spellcaster type,
tuner monster with atk of 1500 or less appears.